The Academy of Motion Picture Arts & Sciences handed out their “ sci - tech ” achievement award today , you roll in the hay the ones that they confuse through during Oscar nighttime with someone like Jennifer Garner enjoin “ I was forced … er , had dejeuner with these astonishing people last calendar month , and here are the highlighting ” and so forth . We noticed that there are a heck of a band of awards for fluid and gases being given out here . Does that mean every single ocular effects shot in 2008 is going to involve piss or billowing clouds ? After all , we ’ve already seen The Mist . checker out the slippery winners below .
Victor Gonzalez , Ignacio Vargas and Angel Tena for the macrocosm of the RealFlow software practical software . “ RealFlow was the first widely adopted , commercially usable , comfortable - to - use system for the simulation of realistic liquid in movement picture visual effects . ”
Jonathan Cohen , Dr. Jerry Tessendorf , Dr. Jeroen Molemaker and Michael Kowalski for the development of the system of liquid dynamics shaft at Rhythm & Hues . “ This system earmark artists to create naturalistic animation of liquids and gas pedal , using novel simulation technique for accuracy and upper , as well as a unique scripting language for working with volumetric data . ”

Duncan Brinsmead , Jos Stam , Julia Pakalns and Martin Werner for the design and effectuation of the Maya Fluid Effects system . “ This organization is used to create simulations of gaseous phenomena desegregate into the wide useable Maya tool suite , using an unconditionally unchanging semi - Lagrangian convergent thinker . ”
Stephan Trojansky , Thomas Ganshorn and Oliver Pilarski for the development of the Flowline fluid effects system . “ Flowline is a pliant scheme that incorporate extremely parallel calculation , allowing rapid iteration and resulting in elaborate , naturalistic fluid effects . ”
Dr. Doug Roble , Nafees Bin Zafar and Ryo Sakaguchi for the development of the fluid feigning system at Digital Domain . “ This influential and flexile product - bear witness organisation incorporates advanced algorithms and graceful adaptations of print method to accomplish large - scale water system effects . ”

Nick Rasmussen , Ron Fedkiw and Frank Losasso Petterson for the development of the Industrial Light & Magic ( ILM ) fluid simulation system . “ This production - proven computer simulation system of rules reach big - scale water effects within ILM ’s Zeno framework . It let in incorporate subatomic particle level sets , parallel reckoning , and tools that start the esthetic direction of the results . ”
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